﻿using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

public class dev_spinner: UdonSharpBehaviour
{
public float _speed = 1.0f;
public float _radius = 0.3f;
void Update()
{
   this.transform.localPosition = 
         new Vector3( Mathf.Sin( _speed * Time.time ),
                      Mathf.Cos( _speed * Time.time * 0.432f ),
                      0.0f ) * _radius;
}
}
