﻿using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

public class okaypeg_store: UdonSharpBehaviour
{

[UdonSynced] [HideInInspector] public byte[] _data = new byte[1]{2};
[UdonSynced] [HideInInspector] public int _version = 0;
             [HideInInspector] public int _local_version = 0;

}
